Join Owen Lowery for an in-depth discussion in this video Animation menu overview, part of After Effects Duik: Rigging & Animation Tools.
- [Instructor] I'm here 10 01 Animation Menu Overview. Now, the Animation Toolbox is accessed by clicking on this little animation icon up here that looks a little like a Bezier motion path in After Effects. Let's just click on that. Inside of the Animation Toolbox, you'll find a plethora of tools that will assist you with animating keyframes, including the keyframe button types, which allow you to click between keyframe types quickly. You'll find speed and influence presets and sliders.
You'll find spacial interpolation buttons, and you'll find several other tools that will help you work with keyframes, timing, and other animation-based features more easily. Some of the tools, such as the sliders up here, don't require you to actually hit any buttons to alter keyframes or other settings as long as you have a keyframe or keyframes highlighted. This can be fast and convenient while working but also surprise you if don't realize you have some keyframes highlighted while preparing some of these settings, so that's something to keep an eye on.
Also, within the Settings Panel, which looks like this little wrench right here, you'll see we have an Animation section for some settings. The first setting you'll see is this Interactive update checkbox. It gives us this warning, Warning interactive update can create lots of history items (Undos) and could easily fill up your entire history. While using these different sliders back here, if you have some keyframes highlighted and you have Interactive update checkmarked, you can undo each instance or each change and go back one by one, but that fills up your history really quickly, and it will actually keep you from being able to undo stuff you did before you started messing around with that.
That's just something to be aware of. I generally keep it unchecked because I can always just go back to normal keyframes. Next, under that, we have Use sliders or Use buttons, and that is for those sliders from earlier. If we change it to Use buttons, this gives us a warning that we must restart Duik. Let's go ahead and just show you how this works. I'm gonna Close Panel. I'll go into Window and all the way down to Duik. Duik will pop back up, and if I go back to my Animation Menu, you'll notice we no longer have sliders here.
We have these buttons that increase it by 10 or 15. Personally, I like using the sliders better, so I'm gonna go back into my Settings. I'm gonna go back to my Animation Settings and change this back to Use sliders. Of course, I have to go up to the little menu here, Close Panel, and open Duik back up again. Go to Window, Duik. That way it will take place. Back to Sliders.
Good to see. Now, the last settings that we have inside of this Animation Settings are the Copy and Paste settings. This will allow us to use the Copy and Paste animation buttons right here, and it will judge whether they're based on using layer names, using layer indexes, or using the order in which we select those layers. So when we copy multiple keyframes off of multiple layers, it will re-paste those onto the same layers by name, by their indexes or by the order in which we selected them. That's just something to be aware of.
I usually keep it to layer names 'cause I'm sticking inside the same composition mostly. Alright, let's click back on to the animation menu by clicking our little icon up top, and now we can get our self familiarized with the individual tools and learn exactly what they do.
- Inverse kinematics
- Character design and rigging
- Automation tools for rigging: Autorig
- IK rigging with puppet pins and bones
- Rigging with Rotation Morph and other rigging tools
- Animating a walk cycle
- Automation tools for animation
- Animation and interpolation tools
- Camera tools