Ready to watch this entire course?
Become a member and get unlimited access to the entire skills library of over 4,900 courses, including more Audio + Music and personalized recommendations.Start Your Free Trial Now
- View Offline
- Choosing a template from the Project Assistant
- Importing a drum loop as a starting point
- Recording guitar
- Choosing an amp and inserting other effects
- Adding virtual instruments
- Adding a compressor
- Working with presets
- Exporting the final mix
Skill Level Beginner
There are many ways to add assets to your session. Let's take a look at some of the most effective ways to Import loops into your session, to get you started writing music. Cubase will handle most common audio file formats like WAV, AIFF, REX, etcetera. And if need be, will convert them automatically, so you can work with them in your session. For example, Bit Rate and Sample Rate. In regards to tempo based files like loops, if the metadata is embedded in the file, Cubase will recognize the original tempo, and adapt it to your sessions tempo. If you know the tempo, you could also tell Cubase what it is.
This allows the file to adapt to the tempo of your session. Let's open up a blank session. Let's go over to More > Empty. As we mentioned in a previous video, we select the Prompt for Location here at the bottom. This option should remain as a global preference unless you change it, click Continue. Let's choose a location where you want your project to be saved, and name it something practical and useful. Let's go to the Desktop, create a New Folder, call it Test 2 > Create, click Open. Now that we have chosen a project location, let's save it.
Let's go up to File > Save As and name it. If you have loops of your own that you want to import. You can import them directly into Cubase by dragging them in. Automatically, an audio track will be created. You can also create an audio track by going over here. Right-clicking and Add Audio Track. The following dialog pops up. You can select the count, the configuration, Stereo in our case, and track name. Let's name this, Add Track. Now you can drag your loop into here. An easier way is to use the MediaBay.
Let's do that, let's go up to Media > MediaBay. There's a lot to see here, but don't get discouraged. Let's go over here to Category and click on Drum and Perk. Let's go down to the search results and look at what we have. (MUSIC). Under media type over here, you see that it's a Media Loop. I don't want that.
I want an Audio Loop. (MUSIC), so let's go over here to All Media Types. Select audio files (MUSIC), and here they are. Let's click on Tempo, so we sort them out through tempo. Scroll down something around 98. (MUSIC), that's good. Let's double-click on that, and let's Close the MediaBay. And here it is, an automatically created audio track with my Loop. We are now able to import Audio Files into our session and we've also learned to create Audio Tracks, laying a foundation for creating other types of tracks.
As well as now having a starting point for our song.