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- Installing EaselJS
- Understanding how Canvas draws and animates
- Drawing lines and strokes
- Drawing with graphic primitives
- Using the chaining and compacting commands
- Animating shapes
- Working with text
- Importing bitmaps and vector graphics
- Working with sprite sheets
- Handling mouse events
Skill Level Beginner
I've really enjoyed working with the EaselJS Library. If you have any experience working with the HTML 5 Canvas, I think you'll agree that this is a superior way to work with Canvas elements. If you're a Flash developer, EaselJS is also going to make it a lot easier for you to transition from ActionScript. You may want to check out some of these additional resources on EaselJS. I really like the Featured Projects section of the createjs.com website. It has some really excellent projects that have been done with the CreateJS Library.
If you go to the EaselJS section of the site, down towards the middle you'll see that there are some tutorials on working with EaselJS. Since EaselJS is based on Canvas, you may also want to check out Joe Marini's HTML5 Graphics and Animation with Canvas on the lynda.com online training library. You may also want to see some of the other libraries that come in the CreateJS Suite including TweenJS, SoundJS, PreloadJS and Zoe. Finally, there's a couple of really good videos on the Adobe TV site on working with CreateJS.
I especially like these two right here, the ToolkitforCreateJS series. They show you how to take assets from Flash and bring them into EaselJS. You have to be careful because the current version of the ToolkitforCreateJS supports the old version of the library and that may not work with the current projects. I am sure they're going to update it soon, so hopefully by the time you get this video it will allow you to export with EaselJS version .5. So thanks for watching and I'll see you next time.