EaselJS First Look
- Installing EaselJS
- Understanding how Canvas draws and animates
- Drawing lines and strokes
- Drawing with graphic primitives
- Using the chaining and compacting commands
- Animating shapes
- Working with text
- Importing bitmaps and vector graphics
- Working with sprite sheets
- Handling mouse events
Hey there! This is Ray Villalobas and welcome EaselJS. In this course I'm going to show you how to work with the Canvas Framework called EaselJS. I'll started by showing you how EaselJS is part of the larger library of products called CreateJS, plus how to create a template and install the Library. I'll show you some of the differences between working with the Canvas Element and some of the advantages of EaselJS. Then we'll examine how to handle some traditional canvas tasks with EaselJS like drawing lines in strokes, rectangles, and some of the unique graphic primitives that ship with the library.
We'll also explore how to transform and animate shapes, work with text, import bitmaps, spreadsheets and vector graphics. Finally, I'll show you how to track mouse movements and handle other mouse events. We'll be covering all these features and more. So let's get started with EaselJS.
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