Join Mark Swift for an in-depth discussion in this video selecting objects, part of Getting Started with CorelDRAW Graphics Suite 12.
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- Obviously, as you're doing your drawings, and your laying objects out all over your page, you're going to have a need to select objects to edit them. I like to say, and this is something that's true of most computer applications, but specifically of Vector Illustration in CorelDRAW. When you want to effect something, you have to select it first. It's a select and effect method. For example, I have my pick tool, my basic selection tool, that's in hand, and if I want to select an object, this little flower that I've created here is made up of seven different objects.
If I want to select one of them, I click. Here I have a select and effect. Now, I can effect the object. I can tell it to re-size it, re-color it, move it around my screen, but the first job is selecting it. When you're selecting objects, you sometimes want to select a group of objects. For example, I may want to select two things. The way I do that in DRAW is hold down the shift key. When I hold down the shift key, I can select more than one thing. Otherwise, without the shift key, if I just select, it's going to move my selection around to the various objects in this little flower.
If I hold down the shift key, I can select any number of objects. Now, you see that the control handles have continued to expand to encompass my entire selection. I find this gets a little bit confusion, unless I can point out one other thing to you. That is the selection nodes is what I call them. They're the smaller empty boxes that denote a node. It's not really the nodes in the objects that are generating the selection nodes. They're just kind of selection indicators. Let me show you what I mean.
If I select this object, and then shift select the one beside it, it's very obvious from the control handles what objects I have selected. If I add the center of our flower to that selection, again, it stays fairly obvious what objects fall inside of my selection. As I selected various objects around the flower, that selection gets pretty large. Then I have to wonder, what do I have selected and what don't I have selected? Well, I gave the answer away already. These selection nodes are the key. I can select an object, and there's my selection node to show me that that has been added to my selection.
You'll also notice down here in the status bar, that I have four objects selected on layer 1. If I hold down the shift key and click again on an object, it removes it from my selection. There's some basics about selecting. Another method of selecting is the marquee selection. If you click and drag that dotted box it's called a marquee. Everything that's inside the marquee, will become part of a selection. Now, I have all seven objects on layer 1. As you'll see down here in the status bar, I have all those objects selected.
If you use your marquee window to select a few objects, and again as I said in the last statement, it's only going to select what it entirely encompasses. What I'm going to get here, just these two petals. I will deselect that and try another one. Here, I should get the center of my flower and four petals. There you go. I have selection node on the center, and I have these four petals. If you want to change that behavior, you can hold down the alt key. When I hold down the alt key, my marquee selects everything it touches.
There you go. Everything that I was touching is now selected. I have six objects. I missed this one petal, which I can add by holding down the shift key. The last thing I'd like to show you here in the selecting objects page, is selecting hidden objects. If I move the shell aside, oh, there's my teeth. Let me put that back. Assuming that I do not want to displace that shell, but I know there's something else under there, I even suspect there's something else under there. I can access a tool that I call the digger tool, to select things that are buried underneath other objects.
If I hold down the alt key, my click will select an object that's beneath the top object. If I click again, it selects the top object. Cycling through with each click is something that I could then drive down through four, five, 10, 15 different layers of objects. If you have a lot of objects stacked on top of one another, this is a great way of getting to those on the bottom, and then as I mentioned when we were talking about the parts of an object, and we're looking at nodes and control handles, this move handle becomes very important.
I can click, and I can drag that object out of there if I want to, without ever displacing the shell. In selecting objects, is definitely one of those topics that we could talk more about. That's a good first look.