Join Mark Swift for an in-depth discussion in this video rulers, part of CorelDRAW 12 Beyond the Basics.
- Now let's take a brief look at your rulers. Everybody knows that they're there. They can see them. You turn them off or on here in the View menu. This is something that you can either check or uncheck your rulers. It's a toggle option. But with the rulers on, I'm not sure that I've used them to their full advantage. And there's a couple of reasons. One, the units that you're using may not be the units that you need. For example, here on the property bar, when I have nothing selected, I have my Pick tool selected, and I have nothing else.
This units drop-down allows me to choose from all the presets that I have here to select from. So if I'm accustomed to working in millimeters, or yards or kilometers or meters, I can go ahead and change those, and that'll give me an accurate measurement for my document. When I do change those, let me go to meters, that changes the rulers as well. So does that make them more useful? Not necessarily. Let me go back here and change it back to inches just for continuity.
There's a couple of things that you can do to make your rulers more useful. One thing that was mentioned to me in a class was the origin point. Somebody found it confusing that the zero, zero origin point was down here in the bottom left hand corner. They didn't like that. Well you can set your origin point very easily, either through the options menu or just go up here to the top left hand corner, click and drag out a new origin point. This particular student wanted it to be at the top corner of the page, so when I release, you'll notice that it's moved its zero point here.
So now we have zero all the way through to 11. If you want to reset your origin point, you can do it by double clicking this button, and it's returned the origin point to default. Another thing that can make your rulers more useful is to move them into your workspace, and you can do this by moving your pointer, and again I'm looking at the very tip of the arrow, inside your ruler, hold down the shift key, and when you click, you can drag your ruler down into your working space.
So I could bring both of these rulers in a little closer, and that might give me an advantage when I'm drawing or working in these areas. Another thing that I find to be a disadvantage, and of course, you can put those back very quickly by just holding down the shift key and moving like so. I've become accustomed to looking at that dashed line that floats along the rulers. It gives me an accurate view, or accurate enough. If you need true accuracy, you're gonna have to enter your values specifically into dialog boxes to say I need it to be at exactly this point.
Let's go up to the Tools options menu, and we're gonna go here over and over again because these are a lot of the in depth settings that you're gonna find inside of Draw. And if we go down to the document, notice how it's divided. We have control over our workspace, the environment that we're working in. We have control over the individual document that we're working with, and then we have global control over the entire suite or application. Let's go into Document and here we have a rulers dialog box.
Now this is divided up into several parts. I'd like to focus for a moment here on the tick divisions. One of the things that keeps the rulers from being extremely useful for me is the number of ticks that it shows or the division points. Because I'm working with inches, eight ticks is pretty standard. If I was working with another measurement, like centimeters, I'd want that to be divisible by ten. But you can crank that up. If you are working with inches, and you want to have a sixteenth accuracy, you can move that up to 16.
We'll say ok, and if I zoom into that document, get a little closer to my diagram, you'll notice that the accuracy of my ruler has been increased. We went from eight ticks per inch to now having far more divisions, and the closer I get, the more I'm gonna see those divisions. And you'll note that the closer my rulers are to my drawing without having to move them. Other options that I'd like to point out there and I'll go back into my Options menu, is that you can change units for each ruler. So you can make the horizontal one value and the vertical another value.
For example, if you wanted to work with inches and pixels on the same screen, you could do that. I haven't thought of a practical example, but I'm sure there are those people out there who need to use two different measurements. For example, if you had a long strip where you're drawing highways, you might want to have feet across the top and yards or miles across the side. And a couple more items I'd like to bring out, relative to rulers, while we're talking, one is scale. This floor plan that we're looking at here becomes infinitely more useful when you're dealing with a real world scale.
If I select it right now, I can look up here and I see that my building that I've represented here in very brief silhouette is four point two five inches by four point seven two five inches. Well obviously, that's a pretty tiny building, so unless I'm building a roach motel, let me go in and move my units down to feet. And let's take another look now. Well it's point three five four feet. It didn't change the size of my building at all to change the units that I'm working with, but if I go back into the Options menu, and I'll edit the scale.
Let's set up a one to, say 1:50 scale. So one screen foot equals fifty real world feet. I don't think that's gonna be enough. My page is only eight and half inches long, which means it's not even one foot, so the most I could have for a building would be a little under or a little over 40 feet. Let's go ahead and change that to 1:100, there we go. And we'll say Ok.
And now my building is 35.417 feet by 39 feet, a little more than 39. And that looks like a little more of a realistic example. Now of course, I wouldn't do this after the fact. You'd do this before you start drawing any type of a floor plan or anything that you want to be to scale. I do this to create a rough accurate drawing of room layouts or any kind of a construction plan if I'm going to do a home project. I've also seen a lot of floor plans done this way since you can specify your page size to be the size of your real world space.
You can also then create two scale drawings of the area that you need to map out. And you can create excellent maps for exit points within a building or a layout of desks within an office. It's a great tool and it's a great feature working with scale. Once you have your scale set, everything you do now to size your objects, you can use real world units. So if you're sizing a room, that's actually 12 feet by 18 feet, you can simply create a rectangle on your screen and specify 12 by 18 feet and it's going to make an accurately sized unit in comparison to other things on your document.
Another item that might be useful to you and I'm gonna take that back down to 1:1, if you're drawing things that are more hand size, hand held, something that would fit on an eight and a half by eleven page, it may be useful to you, let's go back up to Tools options, and this time I'm going to go up to the toolbox and look at the zoom and hand tools. This is where I control some of my view menu, well calibrating your rulers from here allows you to place a real world ruler up against the screen where you have your virtual rulers both horizontal and vertical, and you can adjust their pixel weight so that they actually match your real world ruler.
This is great when you're trying to visualize the size of something relative to what it actually is. If you're trying to recreate or draw an illustration. So you can get your onscreen rulers to match real world depths and heights, so that when you're drawing, you can draw things to scale visually. It's good for an artistic application. And that's pretty much all you need to know about working with your rulers.
Note: this product was previously named Advanced CorelDRAW 12
- Artistic media
- Working with barocodes
- Fountain, pattern, texture and Postscript fills
- Creating text and graphics effects
- Using symbols
- Customizing Tools menu
- Recording scripting and macros
- Working with PDF
- Pre-Flight engines