Join Mark Swift for an in-depth discussion in this video r.a.v.e., part of Getting Started with CorelDRAW Graphics Suite 12.
- And here we are inside of R.A.V.E. R.A.V.E. stands for Real Animated Vector Effects. And essentially what you're doing at this point is putting into motion the illustrations that you've created in CorelDRAW. Of course, you have all your drawing tools at your disposal here. You're probably going to create objects from scratch inside of R.A.V.E., but the toolset between CorelDRAW and R.A.V.E. is almost identical. Not everything that CorelDRAW can do is in R.A.V.E., but everything that's in R.A.V.E. comes from CorelDRAW.
So all of the vector illustration tools that you've been learning how to use, well as you study CorelDRAW or if you've been using CorelDRAW for years apply here in R.A.V.E. and you're ready to go almost instantly. Some of the areas of the screen, your drawing page is now referred to as a stage and this area down here is your timeline. Because we're dealing with animation now, we're looking at objects over a period of time. Let's take a rectangle. Place that on our stage.
And as you can see down here and what looks like an object manager view, it lists that we've created a new rectangle. Over here in our timeline, there's a new dot, and it's currently selected just like our object here on the stage. If I want to animate that object, first thing I need to do is extend it's lifespan over a period of frames. So I'm just gonna click and drag that out 25 frames. And now this square exists over 25 frames.
Now each frame is not a second, so I can't say 25 seconds. The number of seconds in your animation is going to be entirely dependent on your frames per second ratio, which by default, I believe, is set to 12 frames per second, which is an Internet animation standard. So right now we have little over two seconds of animation, but we're not concerned with that at this point. We're looking at it frame by frame. We can watch the development of this animation. Let's click the play button over here in our true VCR controls now and see what we have.
Nothing! Well there's a couple of things missing. The reason that we didn't see any motion is because we haven't added any motion and we can't do it until we add key frames. Very important concept for R.A.V.E. Animation happens within key frames. Adding key frames is as easy as selecting the end point of your animation and clicking add key frame or insert key frame. Now you notice the end points have moved from filled circles to open squares. The open square is the symbol for a key frame.
Animation happens inside of a key frame. If I select a frame in the center, I can't really apply any new animation. But within a key frame, I can tell R.A.V.E. what I want to do and it'll try and get there for me. So in this final key frame, I'm gonna move the rectangle up to another position on my screen. Now I'm gonna click play. And voila, we have animation. We have the object who at key frame number one is sitting in the bottom left hand corner of our stage.
In key frame number two, it's sitting in the upper right hand corner of our stage. And R.A.V.E. figures out what to do in between. That's where the term tweening comes from. A lot of different things can be handled inside of a key frame. For example, here I could change the color. And when I do, click play. It goes from an empty white rectangle in the bottom left hand corner and key frame number one to a filled rectangle, filled blue, at the end of key frame number two. So let's stop that.
Another way you can add a key frame to an animated object is to simply double-click the timeline. Similarly to adding a node inside CorelDRAW into a shape. So I'm gonna there and now I have a new point that I can add animation and in this case, I'm gonna take this frame and put it over here. There we go. So then in key frame number one, bottom left hand corner, not filled. Key frame number two. It's in the upper left hand corner beginning to be filled. Key frame number three.
It's in the far right hand corner and it's completely filled. I'll click play. And now you'll see it's changed the path of the animation because I have new instructions for it. Let me stop that. Between these two key frames, R.A.V.E. has figured out how many steps it's going to take to get up to that position on a stage. And between these two key frames, it's figuring out how to finish that. Let me change the instructions that I'm giving R.A.V.E. Here I'm gonna completely fill it with blue at that point and here at the end, I'll change the color to a yellow.
And, remove the outline. Now, I'll click play. And you can see it complete the two tasks seamlessly. That's really all the difficulty to creating an animation inside of R.A.V.E., but I would like to show you one more example. If I can just create a new page and this time, using one of the line drawing tools, I'm going to create a path for my object. And that path is a little funny and I'll create an ellipse.
Put that ellipse over here and I'm gonna fill it with a color right to start. This is known as animating along a path. It's a very important concept and it's something that you're going to be able to use when you're trying to create a more complex animation. The rules for animating along a path are: make sure that the path and the object exist over the same period of time. So I'm gonna stretch out the timelines for both the ellipse and the path for the same period of time. And we must make sure that the object has key frames.
And the path shouldn't. So the path has not been tweened, but the object has. And now with the object selected, I simply need to go up to the Movie menu, Tween, Attach to Path, and it'll ask me, hey, what path? With this special arrow and I'll just click on our path. And it's placed the object on that path. Let's go and click play. Stop that movie and now what I'm gonna do is take the path away by just giving it no outline.
There we go. And I'll click play. And you can see that ball moving along the path. Now if that's a little too quick for you to see because of the rate of the video, let me just stop that. And I'm gonna stretch that out over a longer period of time, which will slow it down a little bit. That slows it down quite a bit. And now you should be able to see the path of the animation. And that's animating along a path. Make sure the path and the object exists for the same period of time. Tween the object; don't tween the path and then simply select the object and say, Attach to Path.