Join Danny Janevski for an in-depth discussion in this video Shader creation using textures and masks, part of Matte Painting: Environments for Film.
[Narrator] Okay, now we're ready to create our materials.…First thing that you want to do is probably…set up your interface in such a way that you can see…the 3D view port and the image that you render…side by side, you can do that up here…click this split vertical button, once you do that…select from the drop down image view.…Currently there's no image view there…but if you double click on that a new window…will pop up for you, so now you have the 3D representation…if you will and the rendered view side by side.…Therefore I don't necessarily need to see this…as rendered so I'm going to change it back…to simple shading smooth.…
Something that helps as well is to select…this button up here, the refresh mode…turn that to FPS because it allows you…to work at the speed of your computer.…It lets you tumble around in frames per second…instead of set in resolution.…Also this HUD allows you to turn off any distractions…that might come from that so you can…just view your beautiful mountain.…On the right side your image view…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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