From the course: Matte Painting: Environments for Film

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Setting up Lookdev

Setting up Lookdev

From the course: Matte Painting: Environments for Film

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Setting up Lookdev

- [Teacher] So now we're ready to start creating a look development environment in Clarisse. When creating a look dev environment trying to develop the look of one piece inside your scene before you propagate that to the rest, let's isolate everything else but this one mountain that we've just brought in. You can do that by clicking on the Layout context, right clicking and saying Disable. That's one way to do that. Another way would be to click on High, and click Isolate, but for now, we have what we want. Let's come out of our camera and deselect and click Apply. Select your High Res Geometry, press F to zoom in and let's tumble around a little bit. So, what's important is to continuously look over your concept image, your reference in order to see where the light's coming from and the type of texture, the type of material that you need to be creating for this part of the course. The best thing to is to import a generic environment which will look very similar to your concept art or…

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