Join Danny Janevski for an in-depth discussion in this video Setting up Lookdev, part of Matte Painting: Environments for Film.
- [Teacher] So now we're ready to start…creating a look development environment in Clarisse.…When creating a look dev environment…trying to develop the look of…one piece inside your scene…before you propagate that to the rest,…let's isolate everything else…but this one mountain that we've just brought in.…You can do that by clicking on the Layout context,…right clicking and saying Disable.…That's one way to do that.…
Another way would be to click on High,…and click Isolate, but for now,…we have what we want.…Let's come out of our camera…and deselect and click Apply.…Select your High Res Geometry,…press F to zoom in and let's tumble around a little bit.…So, what's important is to…continuously look over your concept image,…your reference in order to see…where the light's coming from…and the type of texture, the type of material…that you need to be creating for this…part of the course.…
The best thing to is to import a generic environment…which will look very similar to…your concept art or at least it…will have the colors that will bounce off your model…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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