Join Danny Janevski for an in-depth discussion in this video Rendering, part of Matte Painting: Environments for Film.
- [Instructor] Alright.…Well, now we're ready to…put the final touches onto our piece.…And you can see here that we have our scanline renderer…and our final image consisting of all the projections…on top of geometry.…And I've done that by placing cards and cylinders…out of NUKE in the right place in order to…get correct amount of parallax.…And you can see then, that is what they're made up of.…If you wish to deselect all the geometry,…it's best to just click in an empty space.…
Also while you're in your viewer, you can press S…and get the viewer properties here.…You have 3D tab.…You want to un-check that grid…so that you can just see your image a little clearer.…And this is helpful because it allows you to…see an unfettered view of your projections.…You can see the…further away that we venture from the projection camera,…the more stretching we see.…And again, that's that same principle.…The first thing that you want to do is render a precomp.…
And that means a comp before the comp, a precomp.…That's so that…we can reduce the amount of time that's used to render.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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