Join Danny Janevski for an in-depth discussion in this video Rendering through tiled output, part of Matte Painting: Environments for Film.
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- [Instructor] One final note, which is a tip…that's helped me out quite a lot…is when building or rendering these World Machine textures…or mesh outputs, you are usually doing them one at a time…and that is by double-clicking on them…and then writing the output to disk.…You double-click on the bit map and you write output to disk…and similarly with the height map.…However, if you don't want to do this one by one…and you want to render everything in your scene,…you can do that using the tile output.…
That is in your project settings under tile build options.…Now I've included this screenshot for you…so that you can have the settings.…What World Machine tries to do is tile the terrain…so that you can have more resolution within your terrain…and then piece it back together at a later stage.…This is great if you're dealing with huge amounts of terrain…However if you just want to export one tile resolution,…you can do that overriding the tiles per side.…And you can say, Custom 1X1, instead of two-by-two…which is default.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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