From the course: Matte Painting: Environments for Film
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Rendering through tiled output
From the course: Matte Painting: Environments for Film
Rendering through tiled output
- [Instructor] One final note, which is a tip that's helped me out quite a lot is when building or rendering these World Machine textures or mesh outputs, you are usually doing them one at a time and that is by double-clicking on them and then writing the output to disk. You double-click on the bit map and you write output to disk and similarly with the height map. However, if you don't want to do this one by one and you want to render everything in your scene, you can do that using the tile output. That is in your project settings under tile build options. Now I've included this screenshot for you so that you can have the settings. What World Machine tries to do is tile the terrain so that you can have more resolution within your terrain and then piece it back together at a later stage. This is great if you're dealing with huge amounts of terrain However if you just want to export one tile resolution, you can do that overriding the tiles per side. And you can say, Custom 1X1, instead…
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Contents
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Import into World Machine5m 21s
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Creating nodes in World Machine6m 37s
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Adjusting height and resolution5m 18s
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Using erosion in World Machine9m 18s
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Adding color to erosion8m 23s
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Mesh and texture output12m 40s
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Advanced macros2m 28s
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Rendering through tiled output2m 1s
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Converting files to use with Clarisse2m 53s
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