Join Danny Janevski for an in-depth discussion in this video Projection, part of Matte Painting: Environments for Film.
- [Instructor] It's time to export (mumbles)…camera from Clarisse, and in order for you…to do that, you can click on the projection…camera, file, export, context as Alembic.…Now you can place the location, the frame range,…and just right that one frame, and click okay.…This will give you your reaction camera that you need.…You can import and in by just…clicking read and navigating to it.…In this case, we've included it in the…exercise files for you so proj_cam_01.…
That in there now.…Remember to rename.…It's always good to check yourself.…In this case, you can see that we have a object,…and the projection which has been applied to it,…pretty correctly (chuckles).…We made some changes to the geometry,…or to the painting, so it doesn't exactly line up.…Now in order for us to line that up even better,…what you can do is create a new node,…new geometry, and maybe this cylinder will do.…
Now apply that to the same projection and navigate outside.…Press control shift for a quick…scale tool, and scale that up.…And you can see now that what you are actually…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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