Join Danny Janevski for an in-depth discussion in this video Mesh and texture output, part of Matte Painting: Environments for Film.
- [Instructor] So far the results seem to be quite promising…but we can add a few more tweaks.…You'll notice in this exercise file…there will be quite a few new nodes.…I've disabled them all…and I'm going to talk you through them…one by one.…So let's just pay attention right now…to this erosion node.…It's linking to a bunch of new nodes.…Don't let overwhelm you.…Let's go into the light mat maker.…Right-click on that…and click enable device.…You can similarly disable it by just pressing d.…
You'll notice that the light mat maker…in a position to the erosion…is a 2D generation tool…before you jump into our 2D view…and click build,…you will see now that…a lot of other nodes are being built previously…and we're just going to give them a little bit…of time to finish.…Okay now that's done.…You can see what the light mat maker is doing.…Essentially it's retracing render tool.…It takes your geometry,…it renders it,…and it gives you a 2D image.…
You can see that if I change my light location,…it will need to be rerendered…but it does give you this beautiful bounce light…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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