Join Danny Janevski for an in-depth discussion in this video Layout importance and set breakup, part of Matte Painting: Environments for Film.
- [Narrator] As you've imported your layout geometry,…and your camera into Clarisse.…Let's talk a little bit about layout.…Layout, in general, is a previsualization…of geometry and the camera move…as it's going to be in the final image.…Usually, but not always, the layout department…creates this pre-vis geometry and the camera.…Sometimes it's handled by different departments.…In this case, let's look at…our layout geometry from a higher angle.…Click on the Look Trough tool,…and select any cameras, and click apply.…
You will see we will jump back to our default camera…which is in the scene context.…And now, in our 3D view, as you move around,…you can take a better look at what this layout consists of.…You'll notice the layout geometry seems to be modeled…and placed in very strategic locations…in order to fill the camera view.…So we don't want to build more than what is important.…This is generally a rule in matte painting.…Next, what we want to do is import this into Zbrush…and separate each one of these so that we can work on them.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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