Join Danny Janevski for an in-depth discussion in this video Layout geometry in Clarisse, part of Matte Painting: Environments for Film.
- [Danny] As you can see,…this is a new prompt in Clarisse 3.0,…there is a choice between the Physical renderer…and Legacy.…Let's choose Physical.…It's new,…provides a new set of materials and lights,…as well as a new renderer.…It's called a path tracer.…So, the first thing that we want to do…is import our layout geometry.…You can do that by clicking on File, Import, Geometry.…Navigate to your Exercise Files,…go into your model directory,…and select layout_combined.…
Click Open.…You do not need the OBJ materials,…so you can click no on that.…Now you'll notice that it takes a little bit of time…to import the geometry,…and that's because it is quite dense.…I would say it's about 200 megabytes total.…So as you click on the geometry…and then click in the 3D view port,…you can press F,…to frame the geometry and look at it…from a little bit further away.…As you can see, it is quite dense.…The next thing we want to do,…is look at this through a camera…so that we have some context.…
You can go to File,…Import,…Scene.…Now we want to import scene…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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