Join Danny Janevski for an in-depth discussion in this video Key art: Creating a haze, part of Matte Painting: Environments for Film.
- [Instructor] So now that we're ready to start painting…with all of our layers imported,…it's also very important to bring in the key art.…You can bring that into the concept psd that I had before…and you can see the colors that we need to try to match.…You'll also notice that if you import,…some of the layers might be smaller than others.…Go to file, open, exercise files render,…projection layers, and let's pick…the mid ground mountain beauty.…
Let's click "as alpha channel" and okay.…You will notice, if you go to image, image size,…that this image is 1828 by 778.…If we go back to our matte painting,…we'll go to image size, you'll see that it's 4500 by 2200.…Now I've done that on purpose,…so that I can make it even bigger…in order for us to have more…resolution when we start painting.…I think this is quite important to do.…
So this will happen: you will have mismatch in images…and there's a few ways that you can resize images…in order to keep the fidelity and proportions.…One of those is by opening up the exr with an alpha channel.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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