Join Danny Janevski for an in-depth discussion in this video Importing layers into Nuke, part of Matte Painting: Environments for Film.
- [Instructor] Okay so we're ready to do the compositing…part of this tutorial.…In this case, let's open up Nuke…and go to the exercise files folder, chapter eight…and open the psd there.…Okay so this is our mount painting if you will.…And we are going to take this and break it out…into the layers.…Give yourself enough space, zoom out,…click and press Breakout Layers here.…Now we've popped and left click, you can move around.…
And you can see that we've broken up all of our layers…into corresponding groups, backdrop nodes I should say.…And it's given them the names corresponding.…This is one of the many reasons why it's important…to rename everything because I don't know what Layer 21 is.…It would be very important to actually have named that…in Photoshop.…Working with many, many nodes will just compound the problem…If we click on the crop and press 1, the first crop there…then you can see that this is our sky layer.…
So if I double click on the backdrop node,…I can rename that to the sky layer.…Let's do the same with the rest.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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