Join Danny Janevski for an in-depth discussion in this video Import and separate geometry in ZBrush, part of Matte Painting: Environments for Film.
- [Instructor] Okay, and now that…you've opened up Zbrush,…you'll notice that the document size…is the default document size.…But we need to change that to 4096 by 4096.…In order to do that,…you need to turn off the Constraint Proportions,…click and change the numbers according.…As you do that,…you can click Resize,…and it will resize your document.…And you will notice that turns black…and there is no more gradient.…
That's because we've zoomed in all the way.…We've created a very large resolution.…So, in the top right hand…corner of the screen,…if you click zoom and you scroll,…and then you do that once again…until you fit the view port in your viewer.…So once you have your resolution set,…it's time to import our geometry.…You can do that, again,…in the top right by importing,…navigating to Exercise Files,…mdl, and layout_combined.…Give it a minute,…because there's about…two hundred megabytes.…
Now you can click and drag…until you see your geometry in the view port.…Click Edit,…and this will allow you to…manipulate around the object.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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