Join Danny Janevski for an in-depth discussion in this video Import into World Machine, part of Matte Painting: Environments for Film.
- [Instructor] So now that you've opened World Machine,…you need to delete all of the default nodes that are there…you can do that very quickly by selecting them,…pressing Shift Delete.…The reason why we do Shift Delete is because if I just…pressed Delete you would get this Deletion Warning…and we want to bypass that.…It's kind of tedious.…Though let's start bringing in our depth map,…which we've generated from Zbrush.…You can do that by clicking on Generator…and then the File Input node.…
As you drag and click that you'll see it places a File Input…node however it keeps a new gray one…along with your mouse cursor.…Now that's so you can keep clicking and placing them…but if you want to get rid of it you can click the right…mouse button and that should get rid of the node for you.…Again let's select these two and press Shift Delete.…Now the File Input node allows us to bring in images.…These images will be converted to Geometry in World Machine.…If you double click on the File Input node and then click…Load and navigate to your exercise files mtl for materials…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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