Join Danny Janevski for an in-depth discussion in this video Import OBJs into Clarisse, part of Matte Painting: Environments for Film.
- [Instructor] Alright, now that you've created…a whole bunch of mountains and ground planes…from World Machine and exported them as high res meshes,…it is time to import them into Clarisse,…and start to create a shader and do some look development,…and this will set up the stage for how…our mountains are going to look like when we start…to render them for our projections.…So as you can see, you've got the layout combined geometry…and you've got the camera in there.…We need to start organizing our scene.…
So let's right click on the browser and click new context,…and I'm going to press F2 and rename that to layout.…I can start putting all the layout geometry in there.…Inside the layout context I'd like to start…importing the broken out layout geometry…which we've exported from ZBrush to remember earlier.…Go to file, import, geometry.…Go to your exercise files, models,…and then here is the combined layout, as you can see,…and all the other broken out pieces.…
So you can select all of them.…Accept, control click on the layout combined…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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