From the course: Matte Painting: Environments for Film

Creating a top-down render

From the course: Matte Painting: Environments for Film

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Creating a top-down render

- [Narrator] So now that you've split the layout geometry into individual sub-tools it is time to isolate and render them individually. You can click on the one that you would like to isolate and press the little eye button. And this will isolate it, now the best thing to do is to manipulate your sub-tool in order so that you can view it top down. How I do this by combination of methods. I press F to frame and then I press shift and then left click mouse and swipe to the right. This will ensure that I get a flat if you will straight top down view of the geometry. And once again I press F and sometimes it's just a combination of those two methods going backwards and forwards until you get exactly what you like. Now what you're looking for is to fill the canvas as much as possible. The next thing you want to do is click BPR best preview render, now as that's processing what it's doing is rendering this at a preview quality level, if you will, but it's going to be good enough for us. Once it's complete you can view the rendered output under here, render BPR render pass. You'll notice that now we have a shader view a depth view, a shadow view and so on and so forth. We only really want the depth view. Now remember how we renamed all our files. Well this is going to come in handy. As we click the depth view you'll notice that we can rename the output file. And I'm going to call mine the sub-tool name bg_mtn_04_depth and save it as a TIFF file. Now as you save that it's actually created a TIFF image of the depth. We are going to take this we're going to import it into world machine and start processing it there.

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