Join Danny Janevski for an in-depth discussion in this video Creating a rock and sand shader, part of Matte Painting: Environments for Film.
- [Instructor] Alright, now for the really fun part.…Before we get into it, let's set…up our layout a little better.…At this point we don't necessarily…need the 3D view anymore, so let's change…that out for the material editor.…We can actually resize this as well…just so we have a better view of what's going on.…It helps if you have two monitors of course.…Let's bring up our shader in the material editor.…We'll click on the layered shader and there it is.…
Now in this case we sort of mixed and matched things.…But we need to start being a little…more deliberate about what we're doing.…I guess the plan of attack right now…is to create a shader for the rock…and then create a sand layer that fills on top of it.…I think we could do that very easily…with these new layered shaders.…So let's start by changing our sand rock mask.…We actually have a sand rock mask,…so we need to go down the list again…and navigate to the right place.…
It's going to be Exercise Files, Material Texture,…and then BG mountain 01 sand rock mask.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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