Join Danny Janevski for an in-depth discussion in this video Creating render layers, part of Matte Painting: Environments for Film.
- [Instructor] You'll notice that this scene…is quite different to the scene that we've created…some time ago when we were doing the look development.…The reason for that is this is still using…the legacy shaders and legacy setup,…including a legacy light.…In this case, you'll see that I've created…an MP projection folder for you.…It has a whole bunch of nodes in there.…And we're going to go through all of them right now.…What I would like you to do is delete that…projection camera one that we created earlier…and look through a projection camera that I created…even before that.…
You'll notice that I've created these blue and red boxes.…What are they?…They're called groups.…So in the MP projection context, I can create a new group.…And in these groups I'm able to then, if I just…click on one of these, add geometry.…You can also add lights and other things as well,…but it does help you to organize so that…you can easily link to them at any point.…This is kind of like creating a folder in Maya,…in a sense, but it's a different type of idea.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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