Join Danny Janevski for an in-depth discussion in this video Creating nodes in World Machine, part of Matte Painting: Environments for Film.
- [Instructor] Now it's time to get into the nitty-gritty…of World Machine.…Let's see what this software can do.…Click on Generator.…This time we're going to place a voronoi.…Right-click to get rid of it.…Again, sometimes you need to do that twice.…Advanced perlin.…Perlin.…Now these are three different types of noise…that you can use.…You can see if we double-click on Voronoi Properties,…and change the Scale,…what that noise looks like.…
There's also different styles within it.…You can click on the Style,…and press the down or the up arrow key…in order to quickly go through them.…It's very interesting, I think, and…quite nice for mountaintops and peaks and sharp ridges.…If you select F1 again,…and click OK.…That's the voronoi noise.…Let's click on Advanced Perlin.…You can see here it's a little more…granular.…A little more…boulder-like…and…hilly.…You can see that if I drag that slider down,…it's doing essentially the same thing as the voronoi scale.…
In this case, you can see that…the noise looks quite different.…This has a lot more options.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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