Join Danny Janevski for an in-depth discussion in this video Converting files to use with Clarisse, part of Matte Painting: Environments for Film.
- [Instructor] Alright.…As you are rendering all of these…lovely images and meshes,…you will need to do so for…each one of those that we have created.…Now, we've saved BD Mountain 01 for you…in all the outputs that you can use as reference,…but you will need to do the rest.…As you can see, they…take a lot of time and space on your hard disk.…Moving forward, you need to take these files,…which are exported as bitmaps,…and convert them to 32 bit EXRs,…because Clarisse plays well with those.…
In order to do that, you can…import some actions that I've created for you.…You can do that in Photoshop by…going to load actions…and import the actions there,…Lynda_psd_actions.…You'll see there is a…World Machine to Clarisse and…ZBrush to World Machine,…because sometimes ZBrush exports don't play…very nicely with World Machine,…and this should help solve that.…Basically, what it does, is it just converts…from Grayscale to RGB,…and then it saves it for you.…
Now, your World Machine to Clarisse,…which we are doing right now,…similarly does that.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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