From the course: Matte Painting: Environments for Film
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Converting files to use with Clarisse
From the course: Matte Painting: Environments for Film
Converting files to use with Clarisse
- [Instructor] Alright. As you are rendering all of these lovely images and meshes, you will need to do so for each one of those that we have created. Now, we've saved BD Mountain 01 for you in all the outputs that you can use as reference, but you will need to do the rest. As you can see, they take a lot of time and space on your hard disk. Moving forward, you need to take these files, which are exported as bitmaps, and convert them to 32 bit EXRs, because Clarisse plays well with those. In order to do that, you can import some actions that I've created for you. You can do that in Photoshop by going to load actions and import the actions there, Lynda_psd_actions. You'll see there is a World Machine to Clarisse and ZBrush to World Machine, because sometimes ZBrush exports don't play very nicely with World Machine, and this should help solve that. Basically, what it does, is it just converts from Grayscale to RGB, and then it saves it for you. Now, your World Machine to Clarisse, which…
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Contents
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(Locked)
Import into World Machine5m 21s
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Creating nodes in World Machine6m 37s
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Adjusting height and resolution5m 18s
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Using erosion in World Machine9m 18s
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Adding color to erosion8m 23s
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Mesh and texture output12m 40s
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Advanced macros2m 28s
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Rendering through tiled output2m 1s
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Converting files to use with Clarisse2m 53s
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