Join Danny Janevski for an in-depth discussion in this video Concept frames or inspiration, part of Matte Painting: Environments for Film.
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- [Instructor] So let's begin.…Best place to start is at concept art.…Some studios might call this key art or lighting frames.…Either way, they're generally created by the art department.…In this case, my inspiration…is one of m longtime heroes, Ralph McQuarrie.…Ralph has worked on Star Wars films,…that was one of his most well-known films.…And he's worked in the art department,…as well as in the matte department.…So, he's created frames that made it into the actual movie,…as well as frames to reference the look of the movie.…
As you can see here, he's painting traditionally.…And something that we tend to forget very often.…In this medium, it was most important…to be very deliberate about the brush strokes that you take.…And in this day and age,…with the advent of new technologies, and 3D,…and just being able to be anywhere…in that 3D environment at any time,…helps us to forget to be deliberate about our images.…You can see that he portrays themes of epic landscapes,…while focusing on important and small details.…
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE
Skill Level Intermediate
Layout geometry in Clarisse2m 51s
2. Asset Creation
3. World Building and Terrain Generation
4. Look Development
5. Final Layout
Creating the final layout7m 45s
6. Project Setup
7. Matte Painting
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