Join Danny Janevski for an in-depth discussion in this video Advanced macros, part of Matte Painting: Environments for Film.
- [Instructor] Alright so let's cover this advanced node editing section. So you've noticed before that I had a Basic Coverage Macro but you'll also notice that I've created a new output called Sand Mask. Now when you drop down a Basic Coverage node you will notice that it does not come with that Sand Mask. That's something that I've created post. Now in this exercise file you'll see that whatever's not important has been disabled. If you click on the Basic Coverage Macro and enter the macro now you will actually see what the macro is made of.
You can do this for all other macros. In this case all I've done is created an extra output node in this macro out. So I did that by double clicking and I created Add New Port and I've called it My New Port. Now if you would like to input something in there you can do so just like any other. However, it will show you which ones can and can't be and again remember some of these are because they are 2D and 3D inputs and all combined.
In this case as you can see I've plugged the Sand Mask into Select Slope And that's because a select slope is already there. I just wanted to find out exactly what it is. And I wanted to get access to it, cause normally you wouldn't be able to. So you'll notice that it's created a new tab and it's called Basic Coverage and that's the macro we're in but let's go back up to the top level. This is underneath your tool bar. So in your device view now you can see that there is also My New Port and the Sand Mask which I've created.
So I've plugged that into the invertor and that's because I wanted to mask out the sand in particular, but I've also combined it with the flow map. You'll notice that it's greyed out, cause it's been disabled but if I enable it you can see that that's what the map is and that I've combined it together to give it a true representation of what the sand is. So you can see previously it would look like this and now it will look like this.
And all I did then is just exported that to a high output.
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE