From the course: Creating a Game Character in Blender

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Using Dyntopo in sculpting mode to make a base mesh on the head

Using Dyntopo in sculpting mode to make a base mesh on the head - Blender Tutorial

From the course: Creating a Game Character in Blender

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Using Dyntopo in sculpting mode to make a base mesh on the head

- So, to model the face and the back of the head, the skull, I guess we'll call it, we're going to use a process called Dyntopo. And the way we're going to make this is we're going to model a mock-up or a mannequin head first using the Dyntopo tools and the Sculpting menu, then we're going to use the Retopo tools to build our low poly around it. And the way I like to do this is using that Dyntopo mesh as kind of a quick, dirty mannequin head and then just like you're using paper mache, I can kind of place those polygons on top of it using snap. So the reason we don't build the head the same way as the arms or the legs or the feet, is the heads are pretty complex and we need a lot of polygon structure in there to hold up for when we sculpt. So let's go ahead and get our Dyntopo. We're going to start with a Mesh and we're just going to make a cube for this. It's a simple one to start with. And my cube here, I'm going to move it into place, and just place it up here. It's probably…

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