Join George Maestri for an in-depth discussion in this video Patch-based surfaces, part of Introduction to 3D.
- Modeling with patches usually means…taking a curve or multiple curves…and turning that into a surface.…Now there are many ways to do this.…Let's take a look at some of the more popular methods.…The first method we're going to take a look at…is called a revolve or a lathe.…What this does is it basically takes a shape…and it revolves it around an axis to create a surface.…Here I have a simple shape,…and if I revolve that, or lathe it,…you can see that I can create a bell shape.…
Now this operation basically just takes that shape,…and it twists it around an axis to create the surface.…So as you can see we're just adding additional dimensions.…Another common way is to use…multiple curves to create a surface.…Here I have three curves,…and these can be combined to create a surface…using what's called a loft.…The loft basically stretches a surface…along these curves.…
So these basic curves here define the surface.…If I adjust the curves I can also adjust the surface.…One more way to create surfaces…is to use what's called an extrude.…
Author
Updated
6/13/2016Released
9/10/2015- Navigating 3D space
- Connecting objects through hierarchies
- Modeling geometry
- Sculpting in 3D
- Creating patch-based surfaces
- Creating and applying textures and materials
- Rendering 3D projects
Skill Level Beginner
Duration
Views
Q. What was added to this course?
A. On 06/13/2016, three new chapters were added, exploring various softwares and how to apply basic modeling and rendering techniques.
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Introduction
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Welcome48s
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1. Understanding 3D Space
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As easy as X, Y, Z1m 56s
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Navigating in 3D3m 48s
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It's all relative2m 18s
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Transforming objects3m 44s
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2. Modeling and 3D Geometry
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What is geometry?2m 33s
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Polygonal surfaces4m 54s
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Building up surfaces6m 31s
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Planning your geometry5m 52s
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Sculpting in 3D3m 41s
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3. Patch-Based Surfaces
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Curves and curve types2m 32s
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Patch-based surfaces3m 37s
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Tesselating surfaces4m 16s
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4. Textures and Materials
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What is a material?2m 43s
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Basics of shaders6m 2s
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Advanced materials1m 41s
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Bump and normal maps4m 24s
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Projecting textures2m 21s
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UV mapping3m 39s
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5. Rendering Images
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Basics of lighting for 3D5m 35s
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Shadows and shading6m 34s
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Indirect and bounce light6m 31s
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Lighting workflow2m 33s
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Working with cameras2m 54s
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Final rendering3m 24s
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6. Introduction to Blender
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Render in Blender2m 34s
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7. Introduction to Maya
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Manipulate objects in Maya8m 36s
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Create hierarchies in Maya4m 15s
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Render in Maya8m 31s
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8. Introduction to 3ds Max
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Render in 3ds Max4m 52s
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9. Introduction to CINEMA 4D
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Render in CINEMA 4D2m 38s
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Conclusion
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Next steps24s
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Video: Patch-based surfaces