Join George Maestri for an in-depth discussion in this video Blender interface and overview, part of Introduction to 3D.
- [Voiceover] Now let's take a look at a few 3D applications. We're gonna start off with Blender. Now Blender is a free 3D application, and you can use it to model, render and animate for everything from film to games. Now we're gonna start off by taking a look at the Blender interface. Now the Blender interface is fairly unique and it's very, very modular. Now I'm showing you the default view, but you can have many views into Blender.
We're gonna start off here along the top, and we have a very simple menu bar here. Over here at the top left, we have this bar that actually allows you to change this into any type of window you want. We're not gonna touch that. But we also have a File menu, a Render menu, and then a Window, which allows you to duplicate windows along with Help. Now one of the nice things about Blender is that you can set it up however you want. If you click here, you can see that we have a number of standard layouts.
So if I wanted to, say, work with game logic, I could do that, or if I wanted to work with animation, it would give me another window. I'm gonna go to the default window. Now if you want, you can set up your own layouts and save them here. Now we also have the type of renderer that we can use here, by default it's the Blender Render, and we'll go ahead and keep that. Now along the side here we have some tools to Transform, Translate, Rotate, Scale, as well as Duplicate Objects.
And this is a tabbed interface, so I can create objects, I can also add relations such as grouping or parenting of objects. We can do some animation tools as well as physics, and then we also have a nice grease pencil tool which allows you to draw over your 3D scenes, and even do animation. Now over here on the right, we have what's called the outliner, and this is just a list of everything we have in the scene. And then over here we have a control panel which allows us to access all of the parameters of the objects we have selected as well as the major components of the scene.
Here we have what's called the viewport, now this viewport shows us our 3D data, and we're gonna take a look at how to navigate this in just a bit. Along the bottom we have a time slider for when we do animation as well as some controls for that animation, so for example, you can press this button here to do a playback. Or you can grab the time slider to slide. But like I said before, the interface is very customizable. So you'll see on all of these different windows, you'll see this little pull down tab, and if I select that, you can change this to any other type of window you want.
So if I wanted to change this from the properties to Image Editor here, I could, and that will change it to that. If I wanted to I could go down here to the bottom and change it back to properties, and that will give me my properties. So as you can see, there's a lot of stuff to understand in Blender, but as you get to use it, you'll understand the workflow fairly quickly.
- Navigating 3D space
- Connecting objects through hierarchies
- Modeling geometry
- Sculpting in 3D
- Creating patch-based surfaces
- Creating and applying textures and materials
- Rendering 3D projects
Skill Level Beginner
Q. What was added to this course?
A. On 06/13/2016, three new chapters were added, exploring various softwares and how to apply basic modeling and rendering techniques.