Join Anastasia McCune for an in-depth discussion in this video Using timers with prebuilt interactions, part of Captivate Projects: Building Elearning Games.
- In our h+Sport project here on slide 6,…we have a drag and drop interaction,…which asks users to match up different vitamins…to the main purpose of each of the vitamins.…In this lesson, we're going to put a time limit…for completing the drag and drop correctly.…How we're going to build it is, when the user…runs out of time, they will be taken to slide 7,…which says, "Oh no, you ran out of time,…you fell through the bridge."…And then they click Try Again, and they're…taken back to the drag and drop question to try again.…And we're going to allow an infinite loop of trying again,…failing, trying again, failing,…just for sake of simplicity.…
Let's preview the drag and drop question…so you can see how it works before we overlay…the timer on top of it.…So what happens is that each one…of the drag targets here on the right…has been set up so that it accepts…only the correct answer.…So if I drag an item to the wrong spot,…it just bounces back.…When I drag it to the correct spot,…it fades away.…Over time, as you experiment with this,…
- Creating timed activities
- Adding an element of chance with a random number generator
- Using random question slides
- Tracking activity and score with advanced actions
- Utilizing Captivate 9's new knowledge check questions