Join David Rivers for an in-depth discussion in this video Using hyperlinks, part of Up and Running with Captivate 7.
One way to add interactivity to your projects…here in Captivate is to create hyper links.…This will be texts that your learners can click to go to other areas of the…project perhaps, or even outside the project to…websites or even send e-mails and the like.…We're going to explore hyper linking now as we…continue working with our new higher orientation project here.…And the first thing we're going to do is just…scroll up to the second slide that we created…in a previous movie, our welcome slide and we did…insert some smart shapes with text, and assigned actions to these.…
These are kind of hyper links.…Clicking them will take us to the quiz, or directly to the next slide.…If we go to slide three, you'll notice that we have some graphical text in here.…Nothing's going to happen with this when we click it, not yet any…ways, because it just came across…from PowerPoint, our PowerPoint presentation, and…it's kind of an image of the slide.…There's no click-able are here, we'll talk about adding…click areas, and buttons, a little bit later on.…
Learn how to make a presentation from scratch or with built-in themes, import images and PowerPoint slides, and add interest with animation, widgets, and video. Plus add built-in smart learning interactions to your projects, which add more complex interactivity. You'll also discover how to prepare for and record a software simulation, synchronize video, add audio, and build quizzes into your project.
- What is Captivate 7?
- What's new in Captivate 7?
- Setting up preferences
- Creating a project from scratch
- Creating a project from PowerPoint
- Adding text, shapes, and images
- Using hyperlinks, widgets, and interactive elements
- Inserting smart learning interactions
- Recording a software simulation
- Setting up a quiz
- Using multiple choice, true/false, and input questions
- Publishing your project
Skill Level Appropriate for all
1. Getting Started
2. Building a Presentation
3. Using Assets and Elements
4. Working with Media
5. Adding Software Simulations
6. Assessing Elearning
7. Publishing Your Project
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