When publishing to a learning management system, you typically…want your project to comply with certain standards and specifications.…This way, it will work on any LMS and be consistent across the board.…Now, before we publish to an LMS in the…next movie, let's get comfortable with various types of compliance.…Beginning with SCORM.…SCORM stands for shareable content object reference model.…And it's just a collection of standards and…specifications for web based e-learning.…It defines communication between client side…content, like our Captivate project, and…a host system, which is commonly supported by a learning management system.…
Now, SCORM also defines how content may be packaged…into a transferable zip file called package interchange format.…Now, with Captivate, we can publish our projects…to an LMS while ensuring it is SCORM compliant.…Another acronym you may have encountered when…dealing with e-learning and LMS's is AICC compliance.…AICC standards apply to the development, delivery and evaluation of training…
Learn how to make a presentation from scratch or with built-in themes, import images and PowerPoint slides, and add interest with animation, widgets, and video. Plus add built-in smart learning interactions to your projects, which add more complex interactivity. You'll also discover how to prepare for and record a software simulation, synchronize video, add audio, and build quizzes into your project.
- What is Captivate 7?
- What's new in Captivate 7?
- Setting up preferences
- Creating a project from scratch
- Creating a project from PowerPoint
- Adding text, shapes, and images
- Using hyperlinks, widgets, and interactive elements
- Inserting smart learning interactions
- Recording a software simulation
- Setting up a quiz
- Using multiple choice, true/false, and input questions
- Publishing your project
Skill Level Intermediate
iBooks Author Essential Trainingwith Chris Mattia6h 55m Intermediate
PowerPoint 2013 Essential Trainingwith Jess Stratton3h 18m Intermediate
1. Getting Started
2. Building a Presentation
3. Using Assets and Elements
4. Working with Media
5. Adding Software Simulations
6. Assessing Elearning
7. Publishing Your Project
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