Join Anastasia McCune for an in-depth discussion in this video Showing progress with leveling, part of Building Elearning Games in Captivate.
- [Voiceover] Using the element of levels in your Elearning…can allow you to design an experience…accessible to a broad audience.…They can choose what level they want to start at,…stay at that level until they gain proficiency,…and then move on to content that's more difficult.…Their experience is neither too easy or too hard,…but rather accommodates them as their ability increases.…Here are a few ways to incorporate leveling…into your Captivate projects.…Now one would be to design a project with three branches,…or maybe they're three separate projects,…that offer Demonstration, Practice, and Test modes.…
One way that Captivate works already…has this leveling built right in,…and it's a good example of a versatile way…to design many types of projects.…Say you want to teach someone how…to do something on the computer,…and use Captivate to record what you're trying to show.…When you start a new project and choose Software Simulation,…you're offered the choice of Demo, Training, and Assessment.…Demo mode can be thought of as a View It project.…
- Creating timed activities
- Adding an element of chance with a random number generator
- Using random question slides
- Tracking activity and score with advanced actions
- Utilizing Captivate 9's new knowledge check questions