In the previous movie we went through the preparation process…for recording a software simulation, we're now ready to start recording.…So if you'd skip to this movie, I highly recommend going back…to the first movie in this chapter and reviewing How to Get Prepared.…We have our software running in the background, we have…our mics set up if we're going to use narration.…In a quiet place.…We've rehearsed, maybe even have a script in front of us.…It's time to record, and we're going to record using KEorientation0501.…If you look at this project I've changed it up a little bit.…
Click the Master Slide for example.…You'll notice I've taken out the logo…and the graphic that appeared across the bottom.…That's because when we record software simulations, anything that we have in…our Master Slide is going to appear on top of that recording.…So if it's going to interfere, you might consider making changes.…I've added the logo and the graphic to the slides that need it.…Back we go to the Timeline and our Filmstrip, Really…
Learn how to make a presentation from scratch or with built-in themes, import images and PowerPoint slides, and add interest with animation, widgets, and video. Plus add built-in smart learning interactions to your projects, which add more complex interactivity. You'll also discover how to prepare for and record a software simulation, synchronize video, add audio, and build quizzes into your project.
- What is Captivate 7?
- What's new in Captivate 7?
- Setting up preferences
- Creating a project from scratch
- Creating a project from PowerPoint
- Adding text, shapes, and images
- Using hyperlinks, widgets, and interactive elements
- Inserting smart learning interactions
- Recording a software simulation
- Setting up a quiz
- Using multiple choice, true/false, and input questions
- Publishing your project
Skill Level Intermediate
iBooks Author Essential Trainingwith Chris Mattia6h 55m Intermediate
PowerPoint 2013 Essential Trainingwith Jess Stratton3h 18m Intermediate
1. Getting Started
2. Building a Presentation
3. Using Assets and Elements
4. Working with Media
5. Adding Software Simulations
6. Assessing Elearning
7. Publishing Your Project
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