One of the coolest features of Captivate 7 is how you can…record a software simulation and it will appear right inside your project.…So if there's a piece of software you want to…teach your learners about, or maybe a specific feature.…Maybe you want to demo that feature or have…you follow along, there are different modes to choose from.…But before you ever get to the recording stage.…You need to be prepared and that's what we're going…to talk about right now as we continue with our New…Hire Orientation project.…You can go to the Chapter 5 folder and…open up our KEOrientation0501 to follow along with me.…
Doesn't matter what slide you are looking at when we go to record.…We'll get to choose wherein the project our simulation will…appear, but we do need to have the software ready.…So I'm going to Alt+Tab, Cmd+Tab over to my browser and…you can see I have the KinetEco blog site up.…Now this site is really…just for demonstration purposes only. It's always changing.…You probably won't be able to follow along with me…
Learn how to make a presentation from scratch or with built-in themes, import images and PowerPoint slides, and add interest with animation, widgets, and video. Plus add built-in smart learning interactions to your projects, which add more complex interactivity. You'll also discover how to prepare for and record a software simulation, synchronize video, add audio, and build quizzes into your project.
- What is Captivate 7?
- What's new in Captivate 7?
- Setting up preferences
- Creating a project from scratch
- Creating a project from PowerPoint
- Adding text, shapes, and images
- Using hyperlinks, widgets, and interactive elements
- Inserting smart learning interactions
- Recording a software simulation
- Setting up a quiz
- Using multiple choice, true/false, and input questions
- Publishing your project
Skill Level Intermediate
iBooks Author Essential Trainingwith Chris Mattia6h 55m Intermediate
PowerPoint 2013 Essential Trainingwith Jess Stratton3h 18m Intermediate
1. Getting Started
2. Building a Presentation
3. Using Assets and Elements
4. Working with Media
5. Adding Software Simulations
6. Assessing Elearning
7. Publishing Your Project
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