There's another new smart learning interaction we're…going to take a look at now.…That will allow learners who are viewing your…project to browse the web without leaving the project.…In other words, no default browser needs to launch…to take them to the website to do their browsing.…They can do it right from on the slide in the project.…It's called a Web Interaction.…We're going to add it to our New Hire Orientation project.…So, all we're going to do is scroll down to the first quiz…slide, which is slide 17.…And if you skip to this movie, you need to get…caught up, you can open up…KEOrientaional306 from the Chapter Three folder.…
And you'll have exactly what I have here on slide 17.…In this case, we already created some hyperlinks in a previous movie and notice…one of them is a hyperlink that will take us to the kinetECO website.…This launches a default browser,…so takes them out of the project to go to that website…and then they have to come back to continue with the training.…So we're going to change that up.…
Learn how to make a presentation from scratch or with built-in themes, import images and PowerPoint slides, and add interest with animation, widgets, and video. Plus add built-in smart learning interactions to your projects, which add more complex interactivity. You'll also discover how to prepare for and record a software simulation, synchronize video, add audio, and build quizzes into your project.
- What is Captivate 7?
- What's new in Captivate 7?
- Setting up preferences
- Creating a project from scratch
- Creating a project from PowerPoint
- Adding text, shapes, and images
- Using hyperlinks, widgets, and interactive elements
- Inserting smart learning interactions
- Recording a software simulation
- Setting up a quiz
- Using multiple choice, true/false, and input questions
- Publishing your project
Skill Level Intermediate
iBooks Author Essential Trainingwith Chris Mattia6h 55m Intermediate
PowerPoint 2013 Essential Trainingwith Jess Stratton3h 18m Intermediate
1. Getting Started
2. Building a Presentation
3. Using Assets and Elements
4. Working with Media
5. Adding Software Simulations
6. Assessing Elearning
7. Publishing Your Project
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