Join David Rivers for an in-depth discussion in this video Elearning assessment basics, part of Up and Running with Captivate 7.
To measure the effectiveness of your…Elearning project, you'll want to access whether…your learners have understood and retained the knowledge you are trying to pass on.…In Captivate, this is typically done through quizzing.…And in Captivate 7, you will find a number of…powerful features to ensure your quizzes are accomplishing their intended goals.…In this chapter, we'll be creating a quiz that will help…us to determine if our learners truly comprehend what they've learned.…Before we tackle…the creation phase though, let's get some basic understanding about quizzes first.…
A quiz is basically a series of questions, and Captivates 7 offers a…number of different question types, like true or false and multiple choice.…Fill in the blank and short answer as…well as matching sequence, rating scale and random questions.…We'll be exploring these different question types in greater detail later…in this chapter.…But it's important to know Captivate is very flexible in how you get your answers.…To help your learners with areas where they might be experiencing…
Learn how to make a presentation from scratch or with built-in themes, import images and PowerPoint slides, and add interest with animation, widgets, and video. Plus add built-in smart learning interactions to your projects, which add more complex interactivity. You'll also discover how to prepare for and record a software simulation, synchronize video, add audio, and build quizzes into your project.
- What is Captivate 7?
- What's new in Captivate 7?
- Setting up preferences
- Creating a project from scratch
- Creating a project from PowerPoint
- Adding text, shapes, and images
- Using hyperlinks, widgets, and interactive elements
- Inserting smart learning interactions
- Recording a software simulation
- Setting up a quiz
- Using multiple choice, true/false, and input questions
- Publishing your project
Skill Level Appropriate for all
1. Getting Started
2. Building a Presentation
3. Using Assets and Elements
4. Working with Media
5. Adding Software Simulations
6. Assessing Elearning
7. Publishing Your Project
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