Join David Rivers for an in-depth discussion in this video Creating a project from scratch, part of Up and Running with Captivate 7.
Well, it's time now to start creating…our first e-learning project here in Captivate 7.…And we're going to create a new blank project to start.…So no matter what you have on your screen we'll go up to the File menu.…Go down to Close All and select it, and…if you're prompted to save anything, simply click Don't Save.…This takes us back to our welcome screen where we're ready to start a new project.…Over here on the right hand side, we can get head starts for software simulations,…videos demos, image slideshows and so on.…But we're going to start with a new blank project to begin from scratch.…
So let's select that.…Next, we need to consider what we're publishing to,…and how our learners will be viewing our project.…Will they be on mobile devices, on computer…screens, will they be wide screens, for example?…So, we'll go to the drop-down here to select a…size for our output and you'll see a number of presets.…If people are going to be using their iPads, maybe…viewing it in landscape, we might choose this particular size.…
Learn how to make a presentation from scratch or with built-in themes, import images and PowerPoint slides, and add interest with animation, widgets, and video. Plus add built-in smart learning interactions to your projects, which add more complex interactivity. You'll also discover how to prepare for and record a software simulation, synchronize video, add audio, and build quizzes into your project.
- What is Captivate 7?
- What's new in Captivate 7?
- Setting up preferences
- Creating a project from scratch
- Creating a project from PowerPoint
- Adding text, shapes, and images
- Using hyperlinks, widgets, and interactive elements
- Inserting smart learning interactions
- Recording a software simulation
- Setting up a quiz
- Using multiple choice, true/false, and input questions
- Publishing your project
Skill Level Appropriate for all
1. Getting Started
2. Building a Presentation
3. Using Assets and Elements
4. Working with Media
5. Adding Software Simulations
6. Assessing Elearning
7. Publishing Your Project
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