In Captivate you have the ability to, assign a pretest.…That is to evaluate your learners before they continue on with your training.…And then based on the score, you can redirect them to specific locations.…Maybe they scored lowly.…They go right to the basic training section.…Maybe they score high and they go to intermediate or…advanced training sections that you might have in your project.…Or if they score super high, they go directly…to the quiz.…It's called the pretest, and it involves advanced actions which we're going…to look at as we continue working with our New Hire Orientation project.…
If you've skip to this movie, no problem, just…open up KE Orientation 0610, you'll be all caught up.…We're going right to the top, slide one.…This is typically where a pretest will appear at the beginning of your project.…To insert it, there's a couple of different options.…We could go to insert.…And choose question slide from here. And if we do this, notice that we can…choose a different question type. And change them from graded to pretest.…
Learn how to make a presentation from scratch or with built-in themes, import images and PowerPoint slides, and add interest with animation, widgets, and video. Plus add built-in smart learning interactions to your projects, which add more complex interactivity. You'll also discover how to prepare for and record a software simulation, synchronize video, add audio, and build quizzes into your project.
- What is Captivate 7?
- What's new in Captivate 7?
- Setting up preferences
- Creating a project from scratch
- Creating a project from PowerPoint
- Adding text, shapes, and images
- Using hyperlinks, widgets, and interactive elements
- Inserting smart learning interactions
- Recording a software simulation
- Setting up a quiz
- Using multiple choice, true/false, and input questions
- Publishing your project
Skill Level Intermediate
iBooks Author Essential Trainingwith Chris Mattia6h 55m Intermediate
PowerPoint 2013 Essential Trainingwith Jess Stratton3h 18m Intermediate
1. Getting Started
2. Building a Presentation
3. Using Assets and Elements
4. Working with Media
5. Adding Software Simulations
6. Assessing Elearning
7. Publishing Your Project
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