Join Paul Taggart for an in-depth discussion in this video Understanding the basics of the gear and process, part of VR Video and Photography: Storytelling.
- So this course is fundamentally about storytelling, but it's storytelling with VR, and there's a lot of different elements that change the way that we compose images and tell stories when we're dealing with a 360 degree spherical image. But right now I just want to talk a little bit about the gear. Virtual Reality's been around for a long time, but Google Cardboard came out a couple months ago and they, along with the New York Times, did a number of excellent stories, and VR is just the rage right now. Everybody's talking about the camera technology's changing rapidly, chances are by the time this course is actually released on the website there'll be a whole slew of new cameras.
But for this course right now, I'm going to be using two cameras. I'm going to be using a small device that's a consumer grade camera called a Theta, which is actually two very wide angle lenses on two sides of a small handheld camera, which is actually taking two different video files, stitching them internally and outputting one file, which is great for me 'cause it means there is minimal post production necessary. I'm going to use that camera to do scouting, and then also just to check composition because I can actually shoot a spherical image with the theta camera, and watch it on my phone immediately, which is great.
But the quality of it really isn't as high as I would like, so for the actual story that I'll be telling here in Alaska I'm going to be using a GoPro rig, which is actually six GoPro cameras, I'm using GoPro 4's, you can use any GoPro you want, just as long as your rig will hold them. I'm using six GoPros, they're each going to be filming simultaneously, and I'm going to start those cameras with a little bitty remote. When I do that they're not all going to fire exactly at the same time, they'll be a couple frames off, so when I go in to do post production, I'm going to end up with six individual video files that are going to be recorded at 2.7k, four three thirty frames per second.
In post production then I have to synchronize all six of these files together so that they start at the exact same time. And then we're going to have to stitch them using a number of different types of software, so that by the time we're finished, all six of those images are going to be wrapped around a sphere and we're going to be able to have a 360 degree spherical image meaning that the viewer can actually look up, they can look down, they can look all around. So this is going to create a couple of obstacles that we're going to have to overcome in our storytelling, not the least of which is when I hit record I have to go hide because I don't want to be in my own movie.
You can watch the 360-degree VR movie that Paul created for this course on YouTube.
- Scouting locations
- Utilizing the VR rig
- Adding details and characters to a story
- Building a story arc
- Reviewing rendered VR files
- Stitching a VR movie in software
- Shooting VR of a big event
- Documenting the conclusion of a story