Join Andy Needham for an in-depth discussion in this video Finalizing the animation, part of Creating a Show Open in After Effects and CINEMA 4D.
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…So, we're all lit and ready to go and we…just want to do a few final checks before we render.…So, the first one I'm going to go into our layers panel and just…unhide the visibility of our clones in the viewer and we'll go to…the Random Effectors and just have a look at the effectors seed.…They're all the same.…So, we want to just give a bit of variety to that.…So, in the Shapes we'll just go up a bit.…
In the Parameters, we'll go down a bit.…And we're going to get a different design to our motion from doing that.…Okay.…Very straight forward.…The next step I want to do is just.…And notice, the spline is making a few of these objects cut off a bit early.…So, we'll just extend the length of our spline by selecting it,…and in Point mode, we can just move it over a bit more.…Clones will clear the view, and we won't have them just disappearing straight away.…So, the next thing we'll do, is just go to our roof.…
Select that and we'll make sure it has a simulation collider body tag on it, and…if any clones then decide to collide with the roof, they'll just bounce back.…
Want to create the same effect in Nuke? Check out Creating a Show Open in Nuke X and CINEMA 4D.
- Using CameraTracker to track a shot
- Solving the camera data
- Setting a ground plane
- Importing the logo
- Animating the logo with the inheritance effector
- Randomizing particle motion
- Lighting the scene
- Compositing in After Effects