Join Andy Needham for an in-depth discussion in this video Animating the logo using the Inheritance effector, part of Creating a Show Open in After Effects and Cinema 4D.
In this video, we're going to animate our logo using the Inheritance Effector. So we're going to select our logo and choose to create a copy of it first. I'm going to hold Cmd and click and drag. And you can hold Ctrl on a PC. And we'll just call this Target. And, we'll hide it for now. Just going to Alt+Double click, on the traffic light there. And, we'll select our logo, and we're going to go to Effector > Inheritance.
So, if we bring this down, and just create some more room for ourselves, the Inheritance Effector will require an object to inherit properties from. And so what we want to do is to use the Cloner Primitives. And the logo snaps into position, kind of following the direction of those primitives. But we want to choose this option here, the Morph Motion Object. If we select that, now the shapes of the logo are following the spline.
So we can just scrub through to see that effect. So that's the first part of our animation. We want the parts of the logo to follow in the same way as our primitives and shapes. But we want to be able to see the logo resolve. And so we can use another inheritance effector to achieve that. If we select our logo once agai, and choose to create another Inheritance Effector, we'll call this Inheritance Target.
And you'll see now why I created the target before. We're going to make the object our logo target and again choose more formation object. So, the logo snaps into position but we've lost that initial animation. So, the way we can control this is with fall offs and if we turn off the camera by selecting this button here, we can get a better overview of what's going on. I'm going to orient the scene a bit better and go to the Falloff tab and we'll choose Linear.
So now, linear fall off is applied, we can see that our logo goes back to the original positioning it had, with the, following the spline. But if we move the fall off through, the logo breaks off from the spline path and now forms again. So you want to make sure that your effector isn't just here, we got a clear of everything and we'll bring it back to a point here. And, what we'll do is we'll go to the coordinates and set a key frame for the position and I'm going to move forward in time, probably around here and bring it across through the shape and make sure we're well clear, create another key frame.
So let's just review what we've got here. We're animating the Falloff through so that the logo forms and resolves. Now you've seen from that, that it's kind of violent the way it just snaps from the spline path back into position. And we want to achieve a more smooth motion. So we could play with the fall off here. Maybe up that a bit. Let's just see what that's done to our animation. Eh, its okay.
It could be better, and one thing we might want to just check is when we're finished with our initial inheritance effect. So we probably want to just turn it off just so that it doesn't give us any unexpected results. You might get some movement coming through from the original inheritance effector. So, we'll just find a point where it's resolved and around here, and I'm going to go to the Basic tab and Toggle the enabled.
So I'm going to make a key frame here, have it enabled, move over a frame, and then disable it and make another key frame. Right. We want to get this motion a lot smoother and the easiest way I can think of, of doing that is with a Delay Effector. So, we'll select our logo once again. Just create a bit more room and choose Mograph > Effector > Delay and bring this down. In the Effectors tab, we will choose a greatest strength somewhere around 80 and make sure the mode is set to blend and let's just see what that does.
So our shape is resolving and the motion has been eased and it's altogether a more pleasing result. And this is the core component of our animation. So now we can move on.
Want to create the same effect in Nuke? Check out Creating a Show Open in Nuke X and CINEMA 4D.
- Using CameraTracker to track a shot
- Solving the camera data
- Setting a ground plane
- Importing the logo
- Animating the logo with the inheritance effector
- Randomizing particle motion
- Lighting the scene
- Compositing in After Effects