Join Thanassis Pozantzis for an in-depth discussion in this video The initial state, part of Dynamics in CINEMA 4D.
…Let me quickly present you with a hypothetical scenario.…Tools > Doodle > Doodle Pane.…If I want to a vase, which is full of pills, and at some…point I want this vase to tilt and the pills to fall on the ground.…The requirement for this is that I first fill the vase with the pills, and…after they've settled, I rotate it and the pills fall to the floor.…But I need to find a way where I shouldn't have to wait for…the first dynamic part where the pills are going to fill the vase to execute.…
And there is a very simple way to do that.…Let me show you.…I'll delete the doodle, create a cube, make it editable.…Polygon mode, Live selection.…Select the top polygon.…Press I for inner extrude and D for extrude, and…then just put the whole object under a subdivision surface.…And I think that we have quite a convincing vase.…Change my display settings.…Good.…Instead of pills, we will use spheres.…I'll just make them slightly lighter in terms of polygon count.…
Make it smaller, raise it, and then get the cloner, make the sphere a child…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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