From the course: Cinema 4D: Dynamics

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The initial state

The initial state

Let me quickly present you with a hypothetical scenario. Tools > Doodle > Doodle Pane. If I want to a vase, which is full of pills, and at some point I want this vase to tilt and the pills to fall on the ground. The requirement for this is that I first fill the vase with the pills, and after they've settled, I rotate it and the pills fall to the floor. But I need to find a way where I shouldn't have to wait for the first dynamic part where the pills are going to fill the vase to execute. And there is a very simple way to do that. Let me show you. I'll delete the doodle, create a cube, make it editable. Polygon mode, Live selection. Select the top polygon. Press I for inner extrude and D for extrude, and then just put the whole object under a subdivision surface. And I think that we have quite a convincing vase. Change my display settings. Good. Instead of pills, we will use spheres. I'll just make them slightly lighter in terms of polygon count. Make it smaller, raise it, and then get…

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