The hero shot: Controlling the look using precomps


show more The hero shot: Controlling the look using precomps provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo show less
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The hero shot: Controlling the look using precomps

The next most challenging shot in our piece is shot-003. We are going to be utilizing some of the elements from shot-001 to make the shot look great. But before we do that we've have a few things we need to do. I am going to start off by closing up my Working comps folder and opening up my Audio-Video folder. Let's drag ourselves a little more room. We can close up the WATER FOOTAGE for now. In our CINEMA 4D Imports, I am going to open up the shot-003-render-END. Let's duplicate this composition, Command+D, and hit Enter on the keyboard and just delete everything off of that name so that it just call shot-003.

Let's move this shot-003 into the Working comps folder. So, I'll drag that down and put it into Working comps and then I'll open that shot-003 up. Now, I can see my shot-003 here and in the composition, I've got all these multi-pass layers. We don't need them right now so I am going to turn them all off and then drag in the RGBA pass. The RGBA Pass is ...

The hero shot: Controlling the look using precomps
Video duration: 7m 59s 7h 2m Intermediate

Viewers:

The hero shot: Controlling the look using precomps provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo

Subjects:
3D + Animation Video
Software:
CINEMA 4D
Author:
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