Join Rob Garrott for an in-depth discussion in this video The editor camera vs. the camera object, part of Cinema 4D R14 Essential Training: 3 Cameras Animation and Deformers.
Up until this point in CINEMA 4D we've been working with something called the Editor Camera. …The Editor Camera is a virtual camera that's provided by the software in order for you …to be able to look at the world that you're working in. …When I navigate around the scene, I'm moving that virtual camera called the Editor. …When I add a cube to the scene, I'm looking through the Editor Camera to actually see …the space that the cube is sitting in. …Now the Editor Camera is fine and dandy for when you're modeling or building your world out. …But when it comes time to animate, it's absolutely crucial that you start to work with something …called a Camera Object.…
A Camera Object is specifically designed to be a reproducible changeable object in the scene. …One of the big problems with the Editor Camera is that you can't numerically control where it is. …So there's no way to animate it. …So how do you know what camera you're looking through? …Up here in the Viewport menu is the Cameras menu and under the Use Camera submenu, you …
- What is a keyframe?
- Working with the F-Curve Manager
- Pausing an animation
- Working with the Editor Camera vs. the camera object
- Adding movement with a spline wrap
- Creating custom shapes with the Melt deformer