- In the last movie, we looked at various Light types…inside of CINEMA 4D.…So now in this movie, we'll take a look at the various…Shadow types inside of CINEMA 4D,…and when and why we would use those.…Let's turn on the Interactive Render Region…so we can quickly see our updates.…If I select our Light,…and then select the Shadow tab,…I can come down to the Shadows and select Shadow Map (Soft),…and you should be able to see…that it creates a very soft Shadow.…Now what that's doing is it's actually using…a 250x250 pixel…image of a Shadow.…
It's basically looking at the scene…and creating an image or a bitmap…of all the lights that are affecting this Object,…and then placing that bitmap or that texture behind it.…That's why it's called a Shadow Map.…It's basically like a Texture Map.…It also shows how much Memory we're using here…by using a 250x250 Map,…and the larger we go, if we go up to like 1500,…watch the Shadow.…See, it's going to get a lot more crisp,…so depending on the type of Shadow you want,…you could decide how much Resolution you'd like to use.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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