From the course: Cinema 4D R19 Essential Training: Motion Graphics
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Working with reflective materials - CINEMA 4D Tutorial
From the course: Cinema 4D R19 Essential Training: Motion Graphics
Working with reflective materials
- [Voiceover] Let's turn our attention to reflective materials. In this scene, we would like to create a shiny plastic that's going to on these rings and this plus circle. So we will begin by creating a new material. I'm going to drop it on those objects, and we can drop it on just the top hierarchy here and it'll be applied to the inner, middle, and outer. So that's not looking too good. What we need to do is do some work. Let's come into the material and we'll call this Shiny Black. What we'll do is change our color channel to be a lot darker. I'll probably just bring a bit of color in here, maybe just a blue black, something like so. Now we're going to work with the reflectance channel, and I'm going to move the material editor over so we can see what's going on. We have this default specular in the reflectance channel, and it is producing a shiny result. It's not the look that I want to achieve, so I'm going to remove it and then add a Beckmann layer. Now this has become really…
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