The reflectance channel enables the creation of shiny, reflective materials in Cinema 4D. In this video, learn how to use reflectance to build reflective materials and the importance of having an environment in the scene for materials to reflect.
- [Voiceover] Let's turn our attention…to reflective materials.…In this scene, we would like to create a shiny plastic…that's going to on these rings and this plus circle.…So we will begin by creating a new material.…I'm going to drop it on those objects,…and we can drop it on just the top hierarchy here…and it'll be applied to the inner, middle, and outer.…So that's not looking too good.…What we need to do is do some work.…Let's come into the material and we'll call this…Shiny Black.…
What we'll do is change our color channel…to be a lot darker.…I'll probably just bring a bit of color in here,…maybe just a blue black, something like so.…Now we're going to work with the reflectance channel,…and I'm going to move the material editor over…so we can see what's going on.…We have this default specular in the reflectance channel,…and it is producing a shiny result.…It's not the look that I want to achieve,…so I'm going to remove it and then add a Beckmann layer.…Now this has become really reflective.…
It's like it's a chrome ball or something.…
Here, learn key foundational concepts, such as spline modeling, lighting, and materials, which are crucial to understanding exactly how this 3D application functions. Instructor Andy Needham covers practical techniques for extruding shapes; working with MoGraph tools such as Cloners and Effectors; and adding lighting and camera views for fully realized 3D motion graphics. Plus, find out how to integrate assets from Adobe Illustrator, composite multipass renders with the After Effects and C4D workflow, and use the Takes System to try different materials and settings and export your projects in the exact sizes and resolutions you need.
- Setting up scenes
- Modeling with splines
- Using Illustrator files in C4D
- Extruding depth and detail
- Animating in the Timeline
- Creating clones
- Using Effectors
- Lighting motion graphics
- Applying materials
- Creating animated materials
- Compositing multipass renders in After Effects
- Rendering motion graphics in C4D
Skill Level Beginner
Learning Bodypaint in Cinema 4Dwith Thanassis Pozantzis4h 43m Intermediate
Mograph Techniques: Spline Dynamics with Cinema 4Dwith EJ Hassenfratz1h 13m Intermediate
X-Particles 3 for Cinema 4D Essential Trainingwith Andy Needham3h 17m Intermediate
1. What Are Motion Graphics?
2. Setting Up a Project for Motion Graphics
3. Working with Splines
4. Working with the Timeline
5. The Power of MoGraph
6. Lighting for Motion Graphics
7. Materials for Motion Graphics
8. Rendering and Compositing for Motion Graphics
Next steps1m 39s
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