Working with lights in the 3D world


show more Working with lights in the 3D world provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 4: Materials, Texturing, and Lights show less
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Working with lights in the 3D world

When the first computer programmers were developing 3D software they quickly realize that they did not have the computing resources to accurately describe how light behaves in the real world. Because of that, they subdivided how lights behave and gave us a variety of tools to simulate how light behaves in the real world. What light does in the real world is that it bounces, and in 3D software, by default, lights do not bounce. And that's true for just about every piece of software. There's only a very few special instances where light does bounce, and even that bounce is a simulation.

What I have here is a very simple scene that we're going to use to illustrate two important concepts with lights in CINEMA 4D. First is the idea that lights don't bounce. Second is the idea that lights pass through your objects. So let me show you something. I'm going to add a new light to the scene, and the light type that I'm going to add is something called a spot light....

Working with lights in the 3D world
Video duration: 9m 3s 2h 24m Beginner

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Working with lights in the 3D world provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 4: Materials, Texturing, and Lights

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
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