Join George Maestri for an in-depth discussion in this video Working with foot placement: Wide steps, part of Character Animation: Locomotion.
…Let's take another look at foot placement and walking.…Here I have a very simple walk, again, this is just a generic walk.…And in this case, instead of pushing the…feet closer together, we're going to bring them wider apart.…So let's go ahead and focus mostly on the extended position.…So I'm going to go ahead to my first frame here.…And let's go ahead and select the feet, and…we're just going to go ahead and modify the existing keys.…So I'm going to select this key, and push that foot out wide, actually…I'm going to use the inside of this arrow as kind of my guide here.…
And the same on the other side.…So now he's walking with a very wide stance.…Go to the next extended position, and let's…go ahead and bring those feet wider apart.…So now you can see how he's kind of doing more of a wide walk here.…And let's go to that last pose, and wind it up a little bit more.…So now we have him walking with his feet further apart,…and that give a little bit more character to the walk.…Now again, this starts to affect balance.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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